![]() I have used some of the other background to flesh out religions etc but that was not necessary. Thassilonean (This is a dead ancient language which may prove useful but its obscure only scholars would speak it and learning it mid campaign works fine)īackground wise I have not needed anything beyond the Rise of the Rune Lords anniversary edition. Shoanti (one of the native tribes, mainly live in land there are a few in Snad point) Varisian(Many of the locals speak Varisian and are of that descent) The only languages you are going to need areĬommon (Most of the settlers who founded the town speak common because it was the language of their homeland) ![]() However any obscure language could be used it is not in itself relevant to the plot. It is used because pretty much only Ameiko, Tsuiko will be able to read it. The note in Minkain is in that language because the family of the two people sharing the message originate in the far east a long time ago. Most of my time when preparing to run a RotR session is actually spent redesigning and tailoring encounters to each respective party. ![]() Plus, it doesn't take into account any of the non-core classes (like alchemist), which can trivialize encounters that would otherwise be challenging. They are designed with an entirely dysfunctional below-average party in mind, so most encounters are gonna be bulldozed by any party that knows the first thing about D&D, and then every once in a while there comes an encounter that can completely obliterate the party that was doing just fine until then. The conversion in anniversary edition helped this issue somewhat, but it also left a bunch of poorly converted stat blocks and errors. Also, if you're not gonna be playing on a very regular basis, make sure to recap what was happening in previous sessions, and remind your players of important quest items which can otherwise quickly be forgotten in the heap of loot and trivial information.Īlso, like most pre-made adventures, the encounters are bizarrely imbalanced. Try not to railroad them too much, but instead think ahead of what might happen if they don't follow things through as described in the book. Oh well it still seems manage- HUMAN languages?! How many non-human languages are there?!īe prepared to help your players and improvise, because the story is straightforward, but following it is not. I can try answer a couple questions about the setting, as I have the Inner Sea World Guide, but I'm not familiar with the adventure path. If characters want to learn a language they merely need to invest a point in the Linguistics skill, which increases their languages known by 1 (or more if you have certain traits/feats or racial abilities).Īs for setting specific details that you would need to familiarize yourself with, I can't answer that. Each race normally has its own language, too. In general, each region/nation has it's own unique language, with the "common" language being Taldane. Here is a list of Human languages of Golarion. ![]() ![]() I can't tell you much more than that, as I haven't spent much time with those settings, and I don't know the context for that handout. Alright, so Minkaian is a language from one of the Oriental nations in the Golarion setting. GM commands 3.3.5a - WoW Private Server - 10 Replies Hey ich suche GM commands und item ID listen für 3.3.Ho boy. Google for it next time :P (Press Ty If I Helped ) ![]()
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